Aktuelle Themen zu Seminar-, Bachelor- und Masterarbeiten, sowie Praxisprojekten

Im Folgenden finden Sie aktuell ausgeschriebene Bachelor- und Masterarbeitsthemen, sowie Arbeitsthemen zu Praxisprojekten und Seminararbeiten. Falls Ihnen ein Thema zur Bearbeitung zusagt und Sie detaillierte Fragen haben, wenden Sie sich bitte an die entsprechende Kontaktperson.

 

Titel

Betreuer/in

 

BA/MA: Shoulder Surfing behavior in online VR platform

With recent restrictions on physical interactions, users are increasingly using online platforms for communication. This led to an increase in online virtual reality (VR) platforms such as Rec Room, VRChat among others. In this thesis, we would be exploring how the online VR platforms affect our behaviour (in the context of shoulder surfing) compared to in-lab VR situations. The objective of this thesis is to obtain a thorough understanding of shoulder surfing behaviour among users of online VR platforms. The student is required to review previous work in this topic and also review online VR platforms. The student is also required to conduct a user study using one online VR platform. 

Recommended Skills and Interests:

  1. Interest in VR/AR technology
  2. Knowledge in qualitative and/or quantitative research methods
  3. Interest in conducting a thorough literature review
  4. Interest in learning, e.g Unity

Rivu Radiah

 

BA/MA: Lasting effects of Emotion Elicitation in VR?

Virtual Reality is increasingly being used as a research tool. It is particularly useful in situations, where users should not be put at risk, for example, when testing a novel automotive user interface; or where running a study in the real world is a lot of effort. At the same time, affective user interfaces, that respond to or evoke certain emotions are becoming increasingly popular. However, it is unclear yet how well emotion elicitation works for different tasks commonly done in virtual reality.

The objective of this thesis is to obtain a thorough understanding of the lasting effects of emotions in humans during performing tasks in VR. We look into different tasks in VR, different emotion elicitation methods and how long the emotions last. The thesis requires the design and implementation of a user study to understand how task performance is affected due to emotions in VR. In addition, this work also explores how negative mood elicitation affects task performance.

Recommended Skills and Interests:

  1. Interest in VR/AR technology
  2. Knowledge in qualitative and/or quantitative research methods
  3. Interest in conducting a thorough literature review
  4. Interest in learning, e.g Unity

Rivu Radiah

 

BA/MA: Effect of avatar appearance and embodiment on Emotions

Virtual Reality is increasingly being used as a research tool and among many other fields, this is beneficial to the affective studies (for example emotion elicitation methods). In this thesis we will explore how different avatar appearance and embodiment affect emotions. The thesis requires the design and implementation of a user study to understand appearance affects emotion. Implementation requires different avatar designs. 

Recommended Skills and Interests:

  1. Interest in VR/AR technology
  2. Knowledge in qualitative and/or quantitative research methods
  3. Interest in conducting a thorough literature review
  4. Interest in learning, e.g Unity

Rivu Radiah

 

BA/MA: Usable Security in VR/AR

 

Usable security for virtual and augmented reality systems (VR/AR) is an area that is relatively underexplored. This thesis aims to investigate the feasibility of authentication mechanisms for VR/AR, while considering the usability and security aspects, specifically potential attacks.

Tasks

  • Get familiar with VR/AR hardware and software
  • Get familiar with authentication techniques
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis

 

Preferred (but not necessary) qualification

  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
BA/MA: Self Perception in VR
 
Rendering the user's body in virtual reality increases immersion and presence the illusion of being there. Recent technology enables determining the pose and position of the body to render them accordingly while interacting within the virtual environment. However, it is unclear how users perceive different avatar styles. Additionally, how any manipulation in the avatars representation would influence the users' states. In this thesis, we aim to explore the influencing factors of avatar perception.
 
Tasks
  • Get familiar with VR and OptiTracker hardware and software
  • Find and study related literature
  • Develop / reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  

BA/MA: Unobtrusive Stress Detection in Virtual Reality

In the 21st Century, mental health disorders like stress, anxiety and depression have become a part of our daily lives. Current digital systems are largely blind to users'stress states. Systems that adapt to users' states show great potential for creating novel user experiences. However, most approaches for sensing stress, involve obtrusive technologies, such as physiological sensors attached to users' bodies and not yet adapted to VR/AR. In this thesis, we aim to explore unobtrusive sensors for detecting stress, while considering VR/AR setups.

 

Tasks
  • Get familiar with VR/AR hardware and software
  • Get familiar with stress and affective computing
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
BA/MA: Stress-aware User Interfaces in Virtual Reality
 
In the 21st Century, mental health disorders like stress, anxiety and depression have become a part of our daily lives. Current digital systems are largely blind to users' stress states. Systems that adapt to users' states show great potential for creating novel user experiences. In this thesis, we aim to explore unobtrusive sensors for detecting stress and approaches of stress management in VR/AR setups.
 
Tasks
  • Get familiar with VR/AR hardware and software
  • Get familiar with stress and affective computing
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
     

Allgemeine Informationen

Master-/Bachelorarbeit an der UniBW


Nach Abstimmung eines Themas kann die Arbeit beim Prüfungsamt angemeldet werden. Die Bachelor-Arbeit hat nach Anmeldung eine Bearbeitungszeit von drei Monaten und die Master-Arbeit eine Bearbeitungszeit von fünf Monaten. Neben der Abgabe der schriftlichen Ausarbeitung ist auch eine Präsentation zur Arbeit zu leisten. Siehe hierzu die entsprechenden Regelungen in ABaMaPO, FPO §5) und Modulhandbuch.
 

 

Spezielle Anforderungen unserer Gruppe

 Die Gruppe "Usable Security und Privacy" möchte Zusammenarbeit und Ideenaustausch fördern und wünscht sich daher von den Studenten eine regelmäßigen Teilnahme an ihren monatlich stattfindenden Lab-Meetings. Eine entsprechende Vorbereitung dieser Meetings durch die Studenten - kurze Vorstellung des Projektfortschritts durch ein paar Folien - ist ein wichtiger Teil hierbei.

Für die Abgabe der fertigen Arbeit ist zu beachten, dass Codes, Fragebögen, Datensätze etc. mit beizufügen sind (z.B. CD oder USB-Stick). Außerdem sollte jeder Student ein kurzes Video erstellen, welches das Projekt vorstellt und die wichtigsten Resultate beinhaltet (ca. 3-5 Minuten). Allgemein ist eine Dokumentation durch Fotos und Videos wünschenswert.

Auf unserer Download-Seite finden Sie weitere nützliche Vorlagen und Informationen zu studentischen Arbeiten.
 

Beispiele abgeschlossener Arbeiten

Hier finden Sie einige Beispiele abgeschlossener Arbeiten, die Sie als Inspiration für Ihre eigene nutzen können:

 

Reauthentication Concepts for Biometric Authentication Systems on Mobile Devices

Bachelorarbeit, Autor: Sarah Delgado Rodriguez, LMU München, Abgegeben am 04.10.2018

 

Time-constrained access control for mobile devices

Masterarbeit, Autor: Fabian Hartmann, LMU München,  Abgegeben am 03.08.2015