Aktuelle Themen zu Seminar-, Bachelor- und Masterarbeiten, sowie Praxisprojekten

Im Folgenden finden Sie aktuell ausgeschriebene Bachelor- und Masterarbeitsthemen, sowie Arbeitsthemen zu Praxisprojekten und Seminararbeiten. Falls Ihnen ein Thema zur Bearbeitung zusagt und Sie detaillierte Fragen haben, wenden Sie sich bitte an die entsprechende Kontaktperson.

 

Titel

Betreuer/in

 

BA/MA: Gaze-based Authentication in Head Mounted Displays (engl.)

Tasks:

  • Literature review

  • Build and evaluate the system

  • Analyze the results

Yasmeen Abdrabou

Dw. 7322

 

BA: Calibrating while Authenticating (engl.)

Tasks:

  • Build the application

  • Usability and security evaluation

  • Analyze the results

Yasmeen Abdrabou

Dw. 7322

 

BA/MA: Phishing in 2020: Investigating Suspicious Content through Crowdsourcing Personal Experiences

Receiving suspicious content through emails, SMS, social media or even phonecalls is an annoying experience which could lead to catastrophic consequences (i.e. by pressing on a phishing link or downloading an attachment). In this project we aim to collect experiences through a web-based tool in order to build a taxonomy and investigate ways to combat phishing attacks.

 

Potential Tasks in this project:

  • Conduct a comprehensive survey of related work 
  • The design and implementation of a web-based tool to crowdsource suspicious content and personal experiences
  • Analysis of collected data and building of a comprehensive taxonomy 

 

For this project you need:

  • Web development experience
  • Interest in usable privacy and security 
  • Independent and creative work

Dr. Mariam Hassib, Yasmeen Abdrabou

 

BA/MA: Social Gatherings in Virtual Reality (engl.)

The aim of the thesis is to explore the interaction and visualization techniques for social gatherings.

Radiah Rivu

Dw. 7322

 

MA: Virtual Reality as a Novel Research Paradigm (engl.)

The objective of this thesis is to investigate, which research questions are particularly suitable for investigation in virtual reality. In particular, the task of the student is to review previous work that investigated virtual reality as research tool.

Radiah Rivu

Dw. 7322

 

BA/MA: Usable Security in VR/AR

 

Usable security for virtual and augmented reality systems (VR/AR) is an area that is relatively underexplored. This thesis aims to investigate the feasibility of authentication mechanisms for VR/AR, while considering the usability and security aspects, specifically potential attacks.

Tasks

  • Get familiar with VR/AR hardware and software
  • Get familiar with authentication techniques
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis

 

Preferred (but not necessary) qualification

  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
BA/MA: Usable Security in Smart Homes
 
Our homes are currently equipped with ubiquitous computing services, be it our smart phones, smart TVs, Alex, or lifelogging devices. The availability of these devices offers novel opportunities for user authentication, as well as raises privacy concerns and potential novel security attacks. This thesis, aims to explore the raised opportunities and challenges from the availability of smart devices in our daily vicinity.
 
Tasks
  • Get familiar with VR/AR hardware and software
  • Get familiar with authentication techniques
  • Find and study related literature
  • Develop / reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
BA/MA: Self Perception in VR
 
Rendering the user's body in virtual reality increases immersion and presence the illusion of being there. Recent technology enables determining the pose and position of the body to render them accordingly while interacting within the virtual environment. However, it is unclear how users perceive different avatar styles. Additionally, how any manipulation in the avatars representation would influence the users' states. In this thesis, we aim to explore the influencing factors of avatar perception.
 
Tasks
  • Get familiar with VR and OptiTracker hardware and software
  • Find and study related literature
  • Develop / reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  

BA/MA: Unobtrusive Stress Detection in Virtual Reality

In the 21st Century, mental health disorders like stress, anxiety and depression have become a part of our daily lives. Current digital systems are largely blind to users'stress states. Systems that adapt to users' states show great potential for creating novel user experiences. However, most approaches for sensing stress, involve obtrusive technologies, such as physiological sensors attached to users' bodies and not yet adapted to VR/AR. In this thesis, we aim to explore unobtrusive sensors for detecting stress, while considering VR/AR setups.

 

Tasks
  • Get familiar with VR/AR hardware and software
  • Get familiar with stress and affective computing
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  
BA/MA: Stress-aware User Interfaces in Virtual Reality
 
In the 21st Century, mental health disorders like stress, anxiety and depression have become a part of our daily lives. Current digital systems are largely blind to users' stress states. Systems that adapt to users' states show great potential for creating novel user experiences. In this thesis, we aim to explore unobtrusive sensors for detecting stress and approaches of stress management in VR/AR setups.
 
Tasks
  • Get familiar with VR/AR hardware and software
  • Get familiar with stress and affective computing
  • Find and study related literature
  • Develop\reuse software tracking the body motion and model it in VR
  • Design a user study
  • Conduct a user study
  • Do a statistical evaluation
  • Write all down in a thesis
 
Preferred (but not necessary) qualification
  • Knowledge in the area of human computer interaction
  • Independent thinking and creative problem solving
  • Experience in programming with Unity a plus
Dr. Yomna Abdelrahman  

MA:  Eliciting Emotions in VR

Emotion is a psyscho-physiological process triggered by conscious/unconscious perception of objects or situations. Emotions play an important role in human communication. Emotion assessment is often carried out through analysis of users' emotional expressions and/or physiological signals and eliciting emotion can be purposeful for various research work. The advent of Virtual Reality devices provides an opportunity to explore part of the research in VR which have been conducted in the lab until now.

The objective of this thesis is to obtain a thorough understanding of how suitable Virtual Reality is for conducting psychological research. The student is required to review previous work that investigates the use of VR as a research tool continuing to investigate one use case in more detail. The thesis requires the design and implementation of a user study to compare if VR is as effective as the Real World to measure emotional experience on the valence-arousal scale.

Tasks
  • Comprehensive survey of related work
  • Review of relevant research questions in the application area
  • Running a comparative user study (both in Real and Virtual World)
  • Analysis, reflection and discussion of the outcomes

 

Requirements
  • Independent scientific work and creative problem solving
  • Interest in performing user studies and experiments
  • Interest in VR
  • Nice to have experience with 3D modelling and programming with Unity
Rivu Radiah, Dr. Mariam Hassib  

MA:  Understanding How Visual Appearance in VR Affects Human Behaviour

 

In Human-Computer Interaction research, evaluation is used to understand the strengths and weaknesses of novel user interface concepts and their implementations. The objective of this thesis is to understand the research questions that can be answered using Virtual Reality. The advent of Virtual Reality provides us with an opportunity to transfer parts of the research until now being conducted in the field to the lab. With this goal in mind, we aim to understand how human behaviour is affected by various factors in Virtual Reality. Our objective is to gain an insight on how the visual appearance (for example: design of the room, certain appearance of objects, etc) of the fully immersive environment affect how humans behave in a certain context and how (visual) manipulations of the VR user's context influence behavior.

The task of the successful application is to review previous work and subsequently investigate one application area in more detail. Possible areas are automotive interfaces, large public displays or appliances for smart homes. The work includes a detailed analysis of the strengths and weaknesses of the approach.

Tasks
  • Comprehensive survey of related work
  • Review of relevant research questions in the application area
  • Running a comparative user study (both in Real and Virtual World)
  • Analysis, reflection and discussion of the outcomes

 

Requirements
  • Independent scientific work and creative problem solving
  • Interest in performing user studies and experiments
  • Interest in VR
  • Nice to have: Experience with 3D modelling and programming with Unity

 

Rivu Radiah  

MA: Understanding Interpersonal Interaction in Virtual Reality

The objective of this thesis is to understand how interpersonal interaction in Virtual Reality differs compared to similar contexts in the real world. This knowledge is valuable in order to understand whether real world studies can be complemented with investigations in the real world.

The successful application is required to study the effects of proxemics and F-formations in VR, delving into one specific application scenario. Possible areas include but are not limited to public displays, automotive user interfaces, e-learning, etc.

Tasks

  • Comprehensive survey of related work
  • Review of relevant research questions in the application area
  • Running a comparative user study (both in Real and Virtual World)
  • Analysis, reflection and discussion of the outcomes

 

Requirements
  • Independent scientific work and creative problem solving
  • Interest in performing user studies and experiments
  • Interest in VR
  • Nice to have: Experience with 3D modelling and programming with Unity
Rivu Radiah  
     

Allgemeine Informationen

Master-/Bachelorarbeit an der UniBW


Nach Abstimmung eines Themas kann die Arbeit beim Prüfungsamt angemeldet werden. Die Bachelor-Arbeit hat nach Anmeldung eine Bearbeitungszeit von drei Monaten und die Master-Arbeit eine Bearbeitungszeit von fünf Monaten. Neben der Abgabe der schriftlichen Ausarbeitung ist auch eine Präsentation zur Arbeit zu leisten. Siehe hierzu die entsprechenden Regelungen in ABaMaPO, FPO §5) und Modulhandbuch.
 

 

Spezielle Anforderungen unserer Gruppe

 Die Gruppe "Usable Security und Privacy" möchte Zusammenarbeit und Ideenaustausch fördern und wünscht sich daher von den Studenten eine regelmäßigen Teilnahme an ihren monatlich stattfindenden Lab-Meetings. Eine entsprechende Vorbereitung dieser Meetings durch die Studenten - kurze Vorstellung des Projektfortschritts durch ein paar Folien - ist ein wichtiger Teil hierbei.

Für die Abgabe der fertigen Arbeit ist zu beachten, dass Codes, Fragebögen, Datensätze etc. mit beizufügen sind (z.B. CD oder USB-Stick). Außerdem sollte jeder Student ein kurzes Video erstellen, welches das Projekt vorstellt und die wichtigsten Resultate beinhaltet (ca. 3-5 Minuten). Allgemein ist eine Dokumentation durch Fotos und Videos wünschenswert.

Auf unserer Download-Seite finden Sie weitere nützliche Vorlagen und Informationen zu studentischen Arbeiten.
 

Beispiele abgeschlossener Arbeiten

Hier finden Sie einige Beispiele abgeschlossener Arbeiten, die Sie als Inspiration für Ihre eigene nutzen können:

 

Reauthentication Concepts for Biometric Authentication Systems on Mobile Devices

Bachelorarbeit, Autor: Sarah Delgado Rodriguez, LMU München, Abgegeben am 04.10.2018

 

Time-constrained access control for mobile devices

Masterarbeit, Autor: Fabian Hartmann, LMU München,  Abgegeben am 03.08.2015