In der folgenden Tabelle werden die Themen für Seminararbeiten aufgeführt, die die verschiedenen Betreuer / Bertreuerinnen im jeweiligen Fachgebiet anbieten.

Die Liste der Themen wird fortlaufend fortgeschrieben und aktualisiert. Sobald eine Arbeit in einem Trimester vergeben wurde, wird dies entsprechend in der Tabelle vermerkt, bei Abschluss der Arbeit, wird das Thema entsprechend entfernt.

Zu beachten: auch wenn vereinzelt mehr Themen pro Betreuer / Betreuerin gelistet sein sollte, können maximal 2 Themen in einem Trimester pro Betreuerin / Betreuer begleitet werden.


Machine Learning

Betreuerin: Silja Meyer-Nieberg

Thema Status

Voulgaris, G., Mademlis, I., & Pitas, I. (2021). Procedural Terrain Generation Using Generative Adversarial Networks. European Signal Processing Conference, 2021-Augus(1), 686–690.

https://doi.org/10.23919/EUSIPCO54536.2021.9616151

Verfügbar

HT23

Nguyen, L. X., Aung, P. S., Le, H. Q., Park, S. B., & Hong, C. S. (2023). A New Chapter for Medical Image Generation: The Stable Diffusion Method. International Conference on Information Networking, 2023-Janua, 483–486.

https://doi.org/10.1109/ICOIN56518.2023.10049010

Verfügbar

HT23

 

 

Betreuerinnen: Mjellma Citaku, Larissa Zott

Thema Status

Venton, J. & Harris, P. & Sundar, A. & Smith, Nadia & Aston, P.. (2021). Robustness of convolutional neural networks to physiological ECG noise.

https://www.researchgate.net/publication/353701676_Robustness_of_convolutional_neural_networks_to_physiological_ECG_noise

Verfügbar

HT23

   

 

 

Künstliche Intelligenz in Spielen

Betreuer: Steven Künzel

Thema Status
Todd, Graham, et al. "Level Generation Through Large Language Models." Proceedings of the 18th International Conference on the Foundations of Digital Games. 2023. https://arxiv.org/pdf/2302.05981.pdf

Verfügbar

HT23

Yuan, Haoqi, et al. "Plan4mc: Skill reinforcement learning and planning for open-world minecraft tasks." arXiv preprint arXiv:2303.16563 (2023). https://arxiv.org/pdf/2303.16563.pdf

Verfügbar

HT23

Huang, Shuo, et al. "Generating Redstone Style Cities in Minecraft." arXiv preprint arXiv:2307.09777 (2023). https://arxiv.org/pdf/2307.09777.pdf

Verfügbar

HT23

Betreuerin: Julia Hofmann

Thema Status

Middeke, Angélina MD; Anders, Sven MD, MME; Raupach, Tobias MD, MME; Schuelper, Nikolai MD, MME. Transfer of Clinical Reasoning Trained With a Serious Game to Comparable Clinical Problems: A Prospective Randomized Study. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare: April 2020 - Volume 15 - Issue 2 - p 75-81;

https://doi.org/10.1097/SIH.0000000000000407

Verfügbar

HT23

 

 

 

Augmented/Virtual/Mixed Reality (AR/VR/MR)

Betreuer: Armin Leopold

Thema Status

Sevcenko N, Ninaus M, Wortha F, Moeller K and Gerjets P (2021). Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game. Front. Psychol. 12:572437.

https://doi.org/10.3389/fpsyg.2021.572437

Verfügbar

HT23

Skulmowski, A., Xu, K.M. Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load. Educ Psychol Rev 34, 171–196 (2022).

https://doi.org/10.1007/s10648-021-09624-7

Verfügbar

HT23

 

Psychologie

Betreuerin: Conny Küsel

Thema Status

Sajjadi, P., Ewais, A., & De Troyer, O. (2022). Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to. Entertainment Computing, 41, 100468.

https://doi.org/10.1016/j.entcom.2021.100468

Verfügbar

HT23

 

Sensorik

Betreuer: Thomas Gebhardt

Thema Status
   

 

Tutoren-Systeme und Expertenwissen

Betreuer: Alexandros Karagkasidis

Thema Status

Expert Module in Intelligent Tutoring Systems:

Basis

Nkambou, R. (2010). Modeling the domain: An introduction to the expert module. In Advances in intelligent tutoring systems (pp. 15-32). Springer, Berlin, Heidelberg.

https://www.researchgate.net/profile/Roger-Nkambou/publication/225193455_Modeling_the_Domain_An_Introduction_to_the_Expert_Module/links/54cce9280cf29ca810f6f80d/Modeling-the-Domain-An-Introduction-to-the-Expert-Module.pdf

Zusätzlich

Anderson (1988). The Expert Module. Chapter 2 from Foundations of intelligent tutoring systems (1988): 21-53.

Verfügbar

HT23

 

Feedback in Computer-Aided Learning Environments:

Narciss, Huth (2004). How to Design Informative Tutoring Feedback for Multimedia Learning.

http://studierplatz2000.tu-dresden.de/toolkit/presentations/CD/Literatur/Publikationen/ID_nahu.pdf

Verfügbar

HT23

 

 

Serious Games for Health

Betreuer: Patrick Ruckdeschel

Thema Status

Koek D., Chen H., Yu V. (2022). Meaningful Gameplay Design and the Effect on Eudaimonic and Hedonich Gaming Experience. Proceedings of the 55th Hawaii International Conference on Systems Sciences.

https://scholarspace.manoa.hawaii.edu/server/api/core/bitstreams/04797199-8eb9-43c4-ae3a-aa5c36c9bd90/content

Verfügbar

HT23

Jerret A., Howell P., Dansey N. (2020). Creating Meaningful Games through Value-Driven Design Principles. Proceedings of DiGRA 2020.

http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_66.pdf

Verfügbar

HT23