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@inproceedings{schwind2017chiplay,
 abstract = {The hands of one's avatar are possibly the most visible aspect when interacting in
virtual reality (VR). As video games in VR proliferate, it is important to understand
how the appearance of avatar hands influence the user experience. Designers of video
games often stylize hands and reduce the number of fingers of game characters. Previous
work shows that the appearance of avatar hands has significant effects on the user's
presence - the feeling of `being' and `acting' in VR. However, little is known about
the effects of missing fingers of an avatar in VR. In this paper, we present a study
(N=24) that investigated the effect of hand representations by parametrically varying
the number of fingers of abstract and realistically rendered hands. We show that decreasing
the number of fingers of realistic hands leads to significantly lower levels of presence,
which is not the case for abstract hands. Qualitative feedback collected through think-aloud
and video revealed potential reasons for the different assessment of realistic and
abstract hands with fewer fingers in VR. We contribute design implications and recommend
considering the human-likeness when a reduction of the number of fingers of avatar
hands is desired.},
 address = {New York, NY, USA},
 author = {Schwind, Valentin and Knierim, Pascal and Chuang, Lewis and Henze, Niels},
 booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play},
 doi = {10.1145_3116595.3116596},
 isbn = {9781450348980},
 keywords = {presence, virtual reality, avatars, immersion, lacking fingers},
 location = {Amsterdam, The Netherlands},
 numpages = {9},
 pages = {507–515},
 publisher = {Association for Computing Machinery},
 series = {CHI PLAY '17},
 title = {"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality},
 url = {https://www.unibw.de/usable-security-and-privacy/publikationen/pdf/schwind2017chiplay.pdf},
 year = {2017}
}

