@inproceedings{pfeuffer2016mum,
 abstract = {Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.},
 acmid = {3012717},
 address = {New York, NY, USA},
 author = {Pfeuffer, Ken and Alexander, Jason and Gellersen, Hans},
 booktitle = {Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia},
 doi = {10.1145/3012709.3012717},
 isbn = {978-1-4503-4860-7},
 keywords = {eye gaze, game, joint attention, multi user, tabletop},
 location = {Rovaniemi, Finland},
 numpages = {4},
 pages = {213--216},
 publisher = {ACM},
 series = {MUM '16},
 title = {GazeArchers: Playing with Individual and Shared Attention in a Two-player Look\&\#38;Shoot Tabletop Game},
 url = {https://www.unibw.de/usable-security-and-privacy/publikationen/pdf/pfeuffer2016mum.pdf},
 year = {2016}
}

