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@inproceedings{kosch2016petra,
 abstract = {The way human perceive their environment depends strongly on the senses they have.
One of them is the natural first person view using their eyes, which is limited regarding
the field of view, perceived wavelengths or angular resolution. A third person view,
which is often used in video games to provide a better visibility of the avatar and
its surroundings, could overcome the limitations mentioned above to change the way
humans visually perceive their environment. In this paper, we use an existing prototype
consisting of a head-mounted display with an external camera to investigate the impact
of a third person view regarding user experience and the evaluation of viewing angles.
Besides manual view positioning by a user, we used an autonomic navigation task to
compare both approaches. Results show that autonomic positioning shows significantly
less errors than a manual positioning of the camera.},
 address = {New York, NY, USA},
 articleno = {68},
 author = {Kosch, Thomas and Boldt, Robin and Hoppe, Matthias and Knierim, Pascal and Funk, Markus},
 booktitle = {Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments},
 doi = {10.1145_2910674.2910720},
 isbn = {9781450343374},
 keywords = {Third Person View, Virtual Reality, Out-of-Body Experience},
 location = {Corfu, Island, Greece},
 numpages = {4},
 publisher = {Association for Computing Machinery},
 series = {PETRA '16},
 title = {Exploring the Optimal Point of View in Third Person Out-of-Body Experiences},
 url = {https://www.unibw.de/usable-security-and-privacy/publikationen/pdf/kosch2016petra.pdf},
 year = {2016}
}

